![]() ![]() The year is 1912 and this era of America has been painstakingly recreated but of course with the added layers of its own fantastic world. The sun is low and bathes the busy streets in hazy light, hummingbirds flitter around your head and there is a wonderful sense of peace here. The city of Columbia opens up around you with impossibly large statues and buildings towering into the pastel blue sky. ![]() What follows is by far one of the most beautiful, serene and captivating introductions to a game I've ever had the pleasure of playing. You awake in nearby gardens and set off on your search for the girl that will indeed wipe away the debt. Here you are given an impromptu baptism by the priest who seems to be enjoying pushing your head under the water a little too much. Warm sunlight emanating from the stain glass windows shimmering off the water covering the shrine floor and this leads you towards a congregation of followers. Images of the self-proclaimed profit, Zachary Hale Comstock are everywhere around and it's immediately clear this guy loves to promote his own image. It's clear you have landed in some kind of religious shrine dedicated to the Founder of the city and his late wife. As whatever thrust brought you here cuts out, you soon become aware that gravity is now acting upon your craft but you are soon reassured by the sound of a chute opening above you and the pod immediately slows to a gentle descent.Īs you fall in a seemingly precise trajectory the city catches you from the air and you are lowered down into the depths of Columbia. Huge monuments erupt from huge chunks of city which are casually floating miles above the earth like intricately designed helium balloons. So only three years on let us take to the skies for the final game in the Bioshock journey.Īs you breach the clouds the city of Columbia unfolds below you and you are treated to one of the most breathtaking sights I've ever seen in a game. It is clear that in the interest of getting the game over the finish line many of the original concepts had to be scrapped but in March 2013 the game released to the relief of many. However, in the final version, she is more of resource gatherer who can also call in various structures to help the player. Elizabeth was initially shown as a far more involved combatant whose powers were immense. Many ambitious ideas were tested for the next Bioshock game and as early footage shows: Infinite went through many iterative cycles. With the massive success of Bioshock behind them, it seems Ken Levine had earned plenty of favour with their publisher and so went into a creative overdrive. ![]() One of the best I found was written by Polygon in which former employees shed some light on how the development of Infinite was shaped from an internal perspective: it's a fascinating but also sad read which you can find here. There are many interesting articles floating around the internet regarding the events which ultimately led to the end of Irrational as we knew it. After the public had gotten their hands on Bioshock 2 (while it was accepted as a good sequel by many) fans of the series seemed ready for a change of scene and Irrational Games apparently were already on the same page. Sometimes a gaming series has so much legacy and heritage woven into its very fabric, that changing direction seems impossible. ![]()
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